Showing posts with label 重要記事.新聞. Show all posts
Showing posts with label 重要記事.新聞. Show all posts

Friday, September 21, 2018

Disbelieve of anything and everything?

If we can not fully understand and explain the most fundamental particles, any system builded on top could be questionable, such as any applied science.
If we can not fully trust people's speech who are still live today, how can we trust someone who had passed away from 2000 years ago, and messages who brought to us. Things build on top of these messages could be questionable.

Thus, people could get isolated due to there is so few common languages, belief, and connection.


Friday, March 16, 2012

Technology and Art

I made another blog which is separated from the current blog.
On this blog I prefer post mostly art works and I will be posting the topics which I usually do not post here.
Here is the blog.


http://material-art.blogspot.com/ 




Technology and Art


There are things technology helps and there are things do not get any benefit from it.
I have been dreaming about portable electronic devices which I can carry around and be able to paint/draw on it.


There are old ways I still do. Small blank notebooks is great.
But as my career develops more design oriented these few years, I realized being able to change dramatically on the same existing drawings/paintings is critical. Traditional media is missing that which make some these devices have chance to survive.


In 2011 Samsung release a 5 inch phone which equipped with Wacom pen.
Kodak stop making 120/220 or 35mm slides in 2012. They invented Digital Cameras and now they lost their market because of it. Nikon released 36Megapixel DSLR which reached Medium Format quality in the first time with affordable price in 2012.


Nicolai Fechin is one of my favorite artists and he talked about subjects changes by the time and the meaning of it fades but techniques remained there. We could put a question mark on it but we all know his paintings are hanging every where and people are still stunned in front of his paintings.




科技幫助了某些事情,但有些科技卻無法取代的
總夢想著可以帶著一個行動裝置可以讓我畫畫/紀錄


一本空白筆記本是個很好的選擇,但這幾年來,做了很多設計的工作,希望能即時的做改變,傳統筆紙很難應付這些狀況,這也是為甚麼那麼多的數位行動裝置仍有他的生存空間,即使是這麼的不成熟


柯達發明了數位相機,在2012停止生產120/220 與135正片, 因為流失了他們主要的市場. Nikon在2012第一次推出了一般人可以負擔的中型底片品質的數位相機. 這些都改變著世界, 改變著創造藝術的形式.


Nicolai Fechin 費欽是我敬佩的一位畫家,他說過畫的主題內容會因時間而淡去,但技法不會. 這句話值得思考與懷疑, 但可以確信的, 當今他的畫在很多博物館都收藏著, 而且他的畫仍十分震撼!


Thursday, July 1, 2010

火麒麟上了封面 Flame Kirin on the 2D Artist Magazine Cover



非廣告,不過阿哲看過內容,真的很有價值的書籍,很多很精彩水準也很高的插畫,講解也詳細.這次也有阿哲也有貢獻一篇教學,可是嘔心瀝血之作,希望有下載的朋友喜歡.

雜誌的連結

Really glad to get in another Cover on 2D Artist Magazine on June 2010 issue.
It was a tutorial and didn't know it gets in to to the cover until I saw it.


http://www.2dartistmag.com/issues_2010/june/main.html

Friday, January 29, 2010

尋人啟示

汪凱.汪老師有看到這請跟我連絡,很不好意思因為幾個月前背包被偷,您的連絡方式也不見了.

Thursday, August 20, 2009

EXOTIQUE 5







Always work in this year, and didn't get much chance to draw and paint digitally.
This is one of the few digital paintings which I did in this year, and was glad to get in and had full page in this EXOTIQUE 5.

The Left upper is Kekai Kotaki's painting_Concept Artist Lead in GW Team.


由於工作,沒甚麼機會繪製數位插畫,這張是今年少數的作品之一,很高興的進了這集的EXOTIQUE 5. 左上角的是做激戰插畫設計的其中一員,叫Kekai Kotaki

Friday, June 12, 2009

Life Drawings and Life Digital Painting













She was a very good model. Holding poses really well and for the last one hour, the second session she went back to exactly same pose right away.
For drawings I try a new Faber Castell charcoal pencil(Medium).
It gives me much smooth shading than regular compressed charcoal.

Nowadays everything shift fast and people look for something new rather than something lasts longer. Good or Bad? Time became fragment and for what we could do is limited.
In an hour, I won't be able to finish a oil so I did this one hour digital painting.

昨晚的Model非常的好,不只動作好,連最後一個小時長時間的動作,都可以回到一模一樣的動作.這次試了新的炭筆,比起一般的炭筆更可以畫出連續色調,不過因為蕊心比較小,對於大的畫面不太容易.

有關零碎的時間與創作形式

5分鐘:可以攝影或速寫,這是我認為最快速的創作方式.
10分鐘:可以速寫.
一個小時:可以完整素描,如果是彩色,水彩也是好的媒材,但油畫就相對困難,有太多的步驟不易簡化,如今電腦可以做到局部,完整的上色,但問題是只能在室內,顯示屏幕的發展對戶外強光仍沒有好的解決方案,但有些數位創作的畫家做到了戶外寫生,而且都在短時間內完成.
三個小時:是基本油畫創作的最底線,前後準備工具,實際作畫可能少於兩個小時.

生活總是這樣的,人生而是群居,孤立生活最終導致的是一灘不流動的水.
在整個環境變遷和人們價值關連續改變下,有人的想領導大眾,走向各別的理想大地,有人是隨波逐流,不管如何都是得改變. 在改變的情況下,人都還是有情感抒發與寄託.
這是上面這張一小時的數位人體的由來.也是感嘆個人創作時間零碎和短暫.

Wednesday, December 17, 2008

Interviewed with 3DTotal



This was from last year and now they put on the web.
Link is Here

Monday, November 24, 2008

Great American Figurative Artists_November 22, through December 14, 2008






Have three paintings in this show, and went to the reception of the show.

I knew some of famous artists before I went there, but this is the first time I talk to them in person, besides there are two original Pino's paintings. The small one is fantastic.

Kevin Beilfuss _ I love his works when I saw it and the original is far better than the web image.
Molly Schmid _ Richard Schmid's Daughter, from the paintings I can totally feel she is the daughter of Richard Schmid. She got same cool brush strokes like his father.
Hsin-Yao Tseng _ A very young 22 years old talent artist from Taiwan.
Ignat Ignatov _ I knew him from the art magazine, and was lucky to talk to him in the show.

Tuesday, June 3, 2008

CGTalk新書封面_OX King on the Book Cover





一開始是Daniel邀我放幾張作品到他的新書, 並不曉得是甚麼種書籍,後來得知是CGtalk要出的書,
他們告訴我有兩張作品被選入卻沒說牛魔王是書本精裝版的封面,也不以為意, 接著問我要不要多加40元改精裝本, 更是不在乎的說沒關係, 平裝版就可~

直到那天在CGTalk上看到嚇了阿哲一跳,趕緊E-mail跟他們改訂精裝版的書籍

作品是西遊記中的牛魔王與鐵扇公主, 其實整張完成度只有50%, 之後會繼續將一些細節完成.
http://www.ballisticpublishing.com/books/limited_editions.php?id=95

Tuesday, May 27, 2008

Monday, January 14, 2008

E-mail.Web Site Update

Because of Junk mails, I have to close jasonj05@mail2000.com.tw.
The new E-mail will be jasonjuan05@gmail.com

Recently, the bandwidth of www.jasonjart.com is not enough for the traffic, so I have to close it and will rebuild the web site soon.

------------------------------------------------------------------------------
jasonj05@mail2000.com.tw這網站遭到垃圾信淹沒一兩年了,打算放棄維持了,所以最近改申請jasonjuan05@gmail.com.
另外網站的流量也剛超過當初的限制,所以打算把網站精簡,改用Blog和Flickr之類的取代.

Wednesday, December 12, 2007

雜誌封面!? Interview with 2DArtist Magazine

雜誌封面?!
這還是頭一回.






這裡有完整的連結,總共有7頁的訪談

http://www.2dartistmag.com/artists/issue024_dec07/interview01.pdf
請按右鍵下載"Save as"或是"另存新檔"

有同事說那個第一頁的字體看起來像50~60年代的電影海報

Tuesday, June 26, 2007

數位內容的展覽

上個月投稿台灣的數位內容展覽,原本回信應該是三件作品都進了展覽,但看來有一張被除名了.

http://www.dci.org.tw/exhibit/page_08_13.htm

http://digiart.dci.org.tw:8000/sys/dealdata.aspx?SN=1479&Year=96%e5%b9%b4
http://digiart.dci.org.tw:8000/sys/dealdata.aspx?SN=1480&Year=96%e5%b9%b4

裡頭征戰的武士和Chronomancer都是阿哲的作品.
原本都是設計給激戰的角色,但都沒用於遊戲裡.

Thursday, May 31, 2007

敬畏的競技場_CGTalk

這個是五月初在CGTalk發表的,雖然發表過的作品只有幾件,但最近這個第一次被列為四個星的作品,對阿哲而有個滿重要的意義.



http://forums.cgsociety.org/showthread.php?f=133&t=492927



第一次發表的時候是2004年,當時使用3D Studio Max製作了一個未來都市的場景,當時這個場景回應不理想,點閱人數僅數百人.過了將近三年,看來有一些的成長,但想起那些被點閱近萬,且回應近百的作品,實在是讓人佩服,